Dwarves | Entrenched | Withdrawn from the world, consumed by their own interests and defense of their holdings against prolific orcish encroachment. | Stout folk, loyal if trust gained. | The Rearing Realm |
Elves | Exiled | Grayholm enslaved by illithids. Divided sovereignty. | Revolutionaries fighting to restore the control of their realm. | Grayholm, Tanglewood |
Faeries (Gray Elves) | Enslaved | Dominated by illithids upon The Spire. | Faeries are generally shunned as they are believed controlled by illithids. | Grayholm |
Gnomes | Scattered | Small communities, no sovereign. | Friendly and hearty. | Tanglewood, The Hinterlands |
Half-Elves | Scattered | Integrated with humans and elves. Shunned by faeries. | Varies as humans. | Nowhere |
Halflings | Itinerant | Integrated with humans. | Friendly, outgoing. | Almebezbikian Empire, Berekiefe, Waldsee |
Half-Orcs | Scattered | Interspersed throughout human realms, barbarian hordes and orcish tribes. | Barbaric, vulgar and generally hostile. | The Barbarian Plains, The Dragon's Tail, The Hinterlands, Tanglewood |
Humans | Dominant | Preeminent race on the continent. | Varies greatly | Almebezbikian Empire, Berekiefe, Feris Antandom, Genesee, Saje, Waldsee |
Humans (Feric) | Dominant | Citizens of Feris Antandom | Long-lived, magic-centric humans. Known for uses of white and gray necromancy. | Feris Antandom |
Humans (Genesian) | Itinerant | Powerful arcanists consumed by their own greed and self-actualization. | Less than reputable mercenary wizards. | Genesee |
Humans (Imperial) | Dominant | Citizens of The Empire | Adventurous, almost aggressive. Known for expansionistic zeal. | The Almebezbikian Empire |
Humans (Sajenese) | Itinerant | Generally mired in their own intrigues, but expatriate Sajenese are mercenaries. | Sly politicians and deadly assassins. | Saje |
Meziltarni | Scattered | Rare off-shoot of humans, usually druids, sorcerers and wizards. | Varies as humans. | Waldsee |