Character Creation

For those of you that are interested, please take a look at http://wiki.almebezbik.com/AlmebezbikWiki.html for information about the Almebezbik Campaign setting.

Submit a character concept that is as detailed as possible, but without any crunch or metagame information. I'm looking for creative role-players whose characters will have a seminal influence on this world, which has been in development by this DM and the players of its characters for three decades.

Point Buy

Create your characters using the point buy method from page 169 in the 3.5 DMG using 29 points.  If created at a higher starting level than 1st-level, do not forget to increase an ability score at 4th, 8th (2 points), 12th, 16th (2 points), 20th-level...

Alignments

As implied in the detect alignment spells, it takes a while for an alignment's aura to become anything but faint. The only classes that need to start out with a defined alignment are clerics and paladins.  For characters created starting at higher levels, i.e. 5th or higher, should have solidified or nearly solidified alignments and straying from them will have repercussions.

Most deities are relatively lenient with their young clerics, but paladins are held to the highest standards by Armee the Father, Eins the Justice-Bringer and Visaria the Beneficent, though they will always give a fallen paladin a chance to redeem themselves.

So, play the alignment you intend to have your character emulate, but based on their actions the alignment may be somewhat different once they have displayed definite tendencies. Events in the campaign will indicate if your character is on track or straying from the alignment indicated on their sheet.

Starting Funds

Starting 1st-level characters get 75% of max based on their class in Table 7-1 on page 111 in the 3.5 PHB.

Characters created starting at 2nd-level or higher begin with equipment equivalent in gold piece value to the their starting level as indicated in Table 5-1 on page 135 in the 3.5 DMG.

Languages

For your reference, the common tongue of Almebezbik is Almebezbik. This is synonymous with Common. If you are human and from outside the empire, you may also get your realm's language for free if they have a unique language.

If you are from:

Feris Antandom you get Feris Dom,

Saje you get Sajenese,

Genesee you get Genesian,

Dremscathe or Treyscathe you get Lascathe,

Shou Lung or Tzu Lung you get Tzutonese,

Kozukura or Wa you get Senchenese

These languages are bonus languages for all humans.

Berekiefe, Waldsee and Steelisinia don't have their own tongues. They speak Almebezbik.